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Metro: Last Light graphics tweaks



Today Metro: Last Light is officially hitting the store shelves in USA and as people start to play the game, some early issues are rising.

I will try to keep this post updated as new tweaks appear so hit that bookmark button and get back here on a regular basis.

  • Update 15/05/13 : 4A Games released a patch which is available on Steam. It allows to tweak the FOV by means of editing the games’ user.cfg file. Here’s how to do it:

After starting the game up, the user.cfg will be updated with the r_base_fox attribute. You can find this in %LOCALAPPDATA%\4A Games\Metro LL\. Tweak it at your leisure.

Before changing the FOV, be aware of the game developers’ response to this issue:

The main reason for maintaining a fixed FOV is because we have 3D elements like the watch and weapon ammo that need to remain visible.

In addition, all the game’s first-person cut scenes and cinematics and each and every animation involving Artyom’s hands – idle weapon animations, reloads, ladder climbing, melee attacks etc, – were created assuming the same, fixed field of view.

Changing the FOV would break all the cut-scenes and animations – you would be able to see inside Artyom’s arms, or they would appear to float in the air in front of you. Or worse.

  • nVidia users: Install the 320.14 beta drivers, they are optimized for Metro: Last Light. After you have installed the drivers, check out the Metro: Last Light Graphics Breakdown & Performance Guide written by nvidia’s Andrew Burnes. The optimal playable settings for various GeForce models are below.
    Update 14/05/13: A few hours of gameplay and I’m already sure NVIDIA’s settings are a bit too conservative. It’s safe to rise at least one level of detail quality above the recommended setting.
    Also, tessellation can be set to normal for the GeForce 5 and 6 generation for a small performance hit.
1920×1080 OPS Quality Advanced PhysX Tessellation SSAA
GTX TITAN Very High On Very High 2X SSAA
GTX 690 Very High On Very High 2X SSAA
GTX 680 SLI Very High On Very High 2X SSAA
GTX 670 SLI Very High On Very High 2X SSAA
GTX 680 Very High On Very High Off
GTX 670 Very High On Very High Off
GTX 660 Ti Very High On Normal Off
GTX 660 Very High On Off Off
GTX 650 Ti BOOST Very High On Off Off
GTX 650 Ti High Off Off Off
GTX 650 Normal Off Off Off
GTX 580 Very High Off Off Off
GTX 570 High Off Off Off
GTX 560 Ti Normal Off Off Off
GTX 560 Normal Off Off Off

 

Metro: Last Light suffers from a low FOV. And quite disappointingly, 4A Games has not included any slider to adjust that setting to our liking. Therefore, a lot of PC gamers will get sick while playing it. Truth be told, Metro 2033 didn’t feature such an in-game option either, however PC gamers could adjust the FOV by editing the game’s config files. Unfortunately, players won’t be able to increase the FOV as there isn’t any value to edit in Metro: Last Light’s config files.

Metro: Last Light is said to be a DX10/DX11 only title ignore DX9 if you’re owners of a DX10/DX11 card, however there is a way to run 4A Games’ latest title in DX9. All you have to do is change the ’r_api #’ value that is located in the %APPDATA%\Local\4A Games\Metro LL\(numbers)\user.cfg file. In order to run the game under DX9, PC gamers will have to change it to a 0 value. For DX10 they’ll have to change it to 1 and for DX11 to 2. It’s ironic but with this workaround – and despite the company’s claims about the game’s DX11-only renderer offering a better overall performance – PC gamers can run Metro: Last Light in DX9. Not only that, but DX9 comes with a huge performance boost, meaning that this option will be ideal for all those with low-end DX10 GPUs.

Last but not least, aim assist is enabled by default in the PC version. 4A Games has not provided any in-game option to disable it, therefore PC gamers will have to open %APPDATA%\Local\4A Games\Metro LL\\user.cfg and set aim_assist 1 to 0. It really puzzles us why 4A Games has not provided such a basic option; an option that will definitely frustrate a lot of PC gamers.





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